The Matrix: Path of Neo is a solid videogame and a huge improvement over Enter the Matrix. Sound effects are solid, but things do become a little crazy in the larger gun fights. Music is also good, but many of the better tracks from the movies aren’t featured, which is a little disappointing.
#The matrix path of neo pc patch movie
Most of the actors do a really good job and it’s only really noticeable when an in-game voice is heard directly after some dialogue in one of the movie clips. Everyone else is played by a sound alike, and while this might set alarm bells ringing, it’s really not too bad. In fact, Laurence Fishburne as Morpheous is the only main actor to lend his voice to the game. It’s also worth noting that the PlayStation 2 version supports widescreen, while the Xbox version doesn’t.ĭespite being an officially licensed Matrix title, the voice work isn’t all done by the actors in the movies. This destruction makes the game’s visual weaknesses more bearable, but it’s still not a good looking game. The game has a very rough overall look, but there’s a lot going on in most sequences, with the environments being torn to pieces. At times you’ll see over a hundred enemies on screen at once, but you’ll also see a lot of slowdown and some of the worst models seen in a high profile game for quite some time. Well, those claims were at least partially true. In the months prior to the game’s release much was made of the game engine and its ability to render a huge number of character models on screen at once. There is a pretty entertaining rail gun sequence from the original movie, but on the whole you’ll be longing for more of the standard combat, even if it does become a little repetitive. On the whole these are very poor, with the stealth sections and puzzles being particularly offensive. When you’re not beating up some agents or other bad guys (which isn’t often) you’re given a few slight gameplay variations. When activated your attacks become more affective and you can see everything moving in slow-motion, with bullets flying through the air and debris falling graciously to the ground. Combat is very enjoyable, and bullet time makes it even better. Another move lets him move certain objects (such as bullets) with his mind, sending them in a new direction. When in this vision mode Neo can see secrets, such as hidden doorways and enemies. The most visually spectacular allows him to see the world in the green binary that is seen throughout the movies. You can even combine melee combat with guns, sending an enemy flying into the air and then switching to your gun and filling him with bullets.
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Firing guns is equally simple, using a target lock-on system. You have a basic attack and a stun attack these two moves can be combined in various combos and while you do tend to mindlessly lash out in crowded fights, the system works pretty well. Some of these are small affairs, while others feature hundreds of agents on screen at once. There are also a number of original sequences, and while they start off being serious and in keeping with the movies, they end up being rather out of character for the series.įor most of the 10-hour journey through the game you’ll be taking part in fights. Shiny has seen the error of their ways and this time let you play as Neo throughout The Matrix: Path of Neo, playing through all the best moments of the movie trilogy.
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This was because the game took part in sections of the story that weren’t seen in the movies, but seeing as he is the star of all three movies, this was somewhat of an odd decision.
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One of the biggest problems with Enter the Matrix was that you didn’t actual play as Neo. It seems that The Matrix is now destined to deliver mediocrity, with two sequels that failed to come anywhere close to the original movie, but surely the sequel to one of the most disappointing games of 2003 has to be a better gaming experience… doesn’t it? Well, yes, it is, but it’s still far from great and often teeters on being terrible. Despite receiving a mauling in all but the most untrustworthy of publications, the game went on to sell millions of copies world wide. How Atari must have been laughing at the success of Enter the Matrix.